Metadata-Version: 1.1
Name: DangerUXB
Version: 1.1
Summary: A version of the Mines game intended for casual play.
Home-page: http://pypi.python.org/pypi/DangerUXB/1.1
Author: Bob Bowles
Author-email: bobjohnbowles@gmail.com
License: GNU General Public License v3 (GPLv3)
Description: 
        ==========
        Danger UXB
        ==========
        
        An implementation of the well-known 'Mines' game in pure Python (using the 
        native tkinter/ttk graphics and nothing else). It features an option to play 
        using periodic boundary conditions, back-ported from my Gtk version of the game.
        
        There are no instructions on how to play. If it isn't self-evident from the UI
        then I have failed. Please email me (see below) to tell me how to make it 
        better.
        
        There is no written language in the game, so there is no translation.
        
        There are also no timers, clocks, or high-score charts. That way, every time you 
        finish is an achievement. The emphasis is on the fun of playing the game rather 
        than 'winning'.
        
        Installation
        ============
        
        For Version 1.1 the only supported platform is Linux, although *in theory* this
        game should play equally well on Windows or Mac. I would like to hear from
        anyone who can help with porting.
        
        System Requirements:
        --------------------
        
            *   Python 3
        
        Installation (Linux):
        ---------------------
        
            1.  Unzip the tar.gz somewhere.
        
            2.  In a console window navigate to the DangerUXB-1.0 directory and run the
                following command as root (on Ubuntu/Debian use sudo):
        
                    ``[sudo] python3 setup.py install``
        
            3.  On Ubuntu a desktop launcher is installed, which you should be able to
                find in the Dash and drag to the launcher bar.
        
        Design Notes and Plans
        ======================
        
        The implementation here is in tkinter/ttk. The only major drawback to this that
        I am aware of (at the moment) is that the gifs on the buttons cannot be made to
        re-size nicely without help from some other package (most likely PIL). To keep 
        non-core packages to a minimum (i.e., zero) I have opted for the more kludgy 
        way, having different sizes of the gif files to load in according to the screen 
        size. The impact here is mostly on memory footprint, especially if you keep 
        re-sizing the window, as the images are cached in memory.
        
        Author:
        =======
        
        Bob Bowles <bobjohnbowles@gmail.com>
        
        
Keywords: Mines
Platform: UNKNOWN
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 3
Classifier: Development Status :: 5 - Production/Stable
Classifier: Environment :: Other Environment
Classifier: Intended Audience :: Developers
Classifier: Intended Audience :: End Users/Desktop
Classifier: License :: OSI Approved :: GNU General Public License v3 (GPLv3)
Classifier: Operating System :: POSIX :: Linux
Classifier: Topic :: Games/Entertainment :: Board Games
Requires: tkinter (>=8.5)
