// Lighthouse 3D Tutorial toon shader
// 	http://www.lighthouse3d.com/opengl/glsl/index.php?toon2
// By way of:
//  http://www.pygame.org/wiki/GLSLExample

varying vec3 normal;
void main() {
	normal = gl_NormalMatrix * gl_Normal;
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
