Metadata-Version: 1.0
Name: ews
Version: 0.1
Summary: ews - An RPG backend module providing character management and interaction. 
Home-page: http://1w6.org/programme
Author: Arne Babenhauserheide
Author-email: arne_bab@web.de
License: GNU GPL-3 or later
Description: 
        Info: http://1w6.org
        
        The ews ("Ein Wuerfel Sytem" is german for "One Die System") is a free rpg backend which covers char interaction and char management -> http://1w6.org.
        
        Chars have attributes, abilities, edges/flaws, equipment and battle values (directly derived from the attributes and abilities).
        
        
        Usage from command line:
        
        - None yet.
        
        
        Examples:
        
        - None yet.
        
        
        Use-Cases:
        
        - Creating Chars
        
        Create and print a char from a tag-string
        >>> from ews import Char
        >>> tag_string = "tag:1w6.org,2008:Human"
        >>> char_from_tag = Char(source=tag_string, template=False)
        
        template=False says: Go with the name inside the stored file or (if None is avaible) in the tagstring.
        
        Else it would create a new name for it.
        
        TODO: Change the default to template=False (some checking of other libs necessary for that)
        >>> print char_from_tag
        Name: Human
        Sprache: Esperanto
        
        TODO: Create a char from a char dict.
        
        
        - Combat
        
        Create two chars and let them fight one round.
        >>> char1 = Char()
        >>> char2 = Char()
        >>> print char1.wounds, char2.wounds
        [0, 0] [0, 0]
        >>> char1.fight_round(char2)
        >>> result = (char1.get_battle_result_values(), char2.get_battle_result_values())
        >>> # Gives TP and wounds for Char 1 and 2
        
        Let the two chars fight a battle with the one roll battle system.
        >>> char1.fight_one_roll_battle(char2)
        >>> result = (char1.get_battle_result_values(), char2.get_battle_result_values())
        >>> # Dict for char1 and for char 2
        
        TODO: Fight a whole battle with the complex battle system.
        
        
        - Attributes
        
        List all attributes. If the char has None, print a single space.
        >>> char1.attributes
        ' '
        
        
        - Skills and checks
        
        List all skills. If the char has None, print a single space.
        >>> char1.skills
        {'Nahkampf': {'Grundwert': 12, 'Striche': 3, 'Zahlenwert': 12}}
        
        Do a skill test (default target number is 9)
        >>> print "Do we manage to cook a nice meal?"
        Do we manage to cook a nice meal?
        >>> result = char1.check_skill("cook")
        
        Do a skill test against another target number.
        >>> print "Do we manage to cook an exceptional meal?"
        Do we manage to cook an exceptional meal?
        >>> result = char1.check_skill("cook", MW=18)
        
        TODO: Check how good we manage something.
        
        TODO: Check if we manage to make a roll and how good we manage it.
        
        
        - Competition (skill vs. skill and similar)
        
        TODO: Let two chars compete for one round.
        
        TODO: Let two chars do a full competition.
        
        
        - Equipment
        
        Get the current equipment of the char.
        >>> for i in char1.equipment: print char1.equipment[i]
        {'Stoffkleidung': {'Name': 'Stoffkleidung', 'Schutz': 1}}
        {'Waffenlos': {'Name': 'Waffenlos', 'Schaden': 1}}
        >>> # TODO: Fix to make it nicer to use.
        
        
        Get the current combat equipment of the char (armor and weapon).
        >>> char1.weapon
        {'Name': 'Waffenlos', 'Schaden': 1}
        >>> char1.armor
        {'Name': 'Stoffkleidung', 'Schutz': 1}
        
        TODO: Change armor and weapon (and weapon skill).
        
        TODO: Get the current clothes of the char.
        
        TODO: Change the current clothes of the char.
        
        
        - Improving Chars
        
        Improve a char by a 3 points at random (about the value to get for one gaming session in a hreo setting).
        >>> char1.upgrade(3)
        
        Upgrade with a weighted list of attributes and skills which could be improved additionally to known skills and attributes.
        >>> char1.upgrade(3, object=("weighted", [("attribute",  "sensitivity", 1), ("skill", "cooking", 2)]))
        
        Upgrade a specific skill or attribute.
        >>> char1.upgrade(3, object=("skill", "talking senslessly"))
        
        
        - Saving Chars
        
        Save the changed (wounded but improved) Char as new template.
        
        Commented out, because this creates new files.
        >>> # char1.name = char1.amov.tagname
        >>> # char1.save()
        
        Save the changed Char as a new char and get the new tag to call it again.
        
        Commented out, because this creates new files.
        >>> # tagstring = char1.amov.tagstring_without_name + char1.name # The tag to call the char
        >>> # char1.save()
        >>> # char1_again = Char(source=tagstring, template=False)
        
        
        - Finishing Chars off :)
        
        And in the end: Die
        >>> char1.die()
        
        
        Source URL (Mercurial): U{http://rpg-1d6.sf.net/hg/1d6}
        
        PyPI URL: U{http://pypi.python.org/pypi/ews}
        
        
        
Keywords: ews,rpg,characters
Platform: any
Classifier: License :: OSI Approved :: GNU General Public License (GPL)
Classifier: Programming Language :: Python
Classifier: Operating System :: OS Independent
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Classifier: Intended Audience :: Developers
Classifier: Intended Audience :: End Users/Desktop
Classifier: Environment :: Console
Classifier: Development Status :: 3 - Alpha
