Level {{level.number}}

{{level.description}}

Tip: {{level.tip}}

{{level.floor.character}}

  > = Stairs
{% for unit in level.floor.unique_units %}
  {{unit.character}} = {{unit.name()}} ({{unit.max_health}} HP)
{% endfor %}


Warrior Abilities:
{% for name, ability in level.warrior.abilities.iteritems() %}

  warrior.{{name}}
    {{ability.description()}}
{% endfor %}
{% if level.warrior.has_golem() %}


Golem Abilities:
{% for name, ability in level.warrior.base_golem.abilities.iteritems() %}

  golem.{{name}}
    {{ability.description()}}
{% endfor %}
{% endif %}


When you're done editing player.py, run `pythonwarrior` again.
