wyckedsceptre change log

v 0.2.0 - 2010-11-05
    Encounter object now properly simulates combat of n vs. m players and NPC's, each character targets a random enemy
    Encounter object can simulate n-combats and return probability of Players winning
    Research directory created to begin studying statistcs
    Example usage of Encounter object and simulation added
    Example usage of Die added, old manual simulation of 1 on 1 combat removed
    Added DEBUG option in constants file
    Major speed enhancements (1.7x increase in speed with debug on, 7.2x increase with debug off)
    make_manifest now excludes more unnecessary files (like .pyc)


v 0.1.5 - 2010-11-02
    example from main module moved to separate example script file
    added unittests for load_data and save_data
    added invariants for Character, Die, and Attack classes - they now use them in most non-static methods
    added __init__.py into a couple directories
    changed module references to use folder structure
    moved unittest script into a /test folder
    moved example usage script from the main module to example.py
    added a bunch of new keywords and properties to setup.py
    removed version number in Doxyfile template from trunk
    pep8 compliance
    added more info in README
    makefile: now assumes that it is being run in a branch, not in the trunk
        added pyc file generation
        will removed .pickle files
        changed .tar.gz location to current directory
